Avalon, is an adventure card game that can be played between 5-10 people. Players must embark on an adventure and complete each quests, but be wary of deceivers amongst the ranks.
My friends and I would play Avalon whenever we went out on lunch or dinner, and I always thought it would be an amazing game to play with online. With that in mind, this is my project that I've been working on. Focusing on the UI elements of a conceptual PC/Console Avalon game.
INTRODUCTION
Disclaimer: I am not affiliated with Avalon or its respective company. I do not own the rights to Avalon or any of its subsidiaries.
I also do not own the art used in the background of this UI game project.
MY ROLE
THE TEAM
Tools
UI Designer, 2D Artist
Solo project (myself)
Photoshop, Illustrator
Logo Design
I wanted to encapsulate that medieval genre style but also modernize the current old logo while keeping the general colour and typography style the same.
Main Menu
Art by: Darek Zabrocki
Loading Screen
Art by: Darek Zabrocki
Player Card Option #1
When the game starts, a randomly selected character is chosen for the player. This character is considered good
and is represented by the blue hues on the screen.
Player Card Art by: Mariya Negoduet
Player Card Option #2
When the game starts, a randomly selected character is chosen for the player. This character is considered evil
and is represented by the red hues on the screen.
Player Card Art by: Lily Abdullina
HUD - Voting Phase
Players can choose to vote to determine if the current team is safe or not.
Card artwork by (Left to right): Danar Worya, Stijn Windig, Dominik Mayer
Settings Screen
Audio Settings Screen
2D Assets - Cards
Merlin Card Artwork by: Greg Rutkowski
2D Assets - Icons